Contracts of the Man-Eater

Changeling the Lost Specific Questions

Contracts of the Man-Eater

Postby Fetch » Thu Apr 29, 2010 8:39 am

This Contract is being approved as a pre-existing Contract of Ogre affinity.

Contracts of the Man-Eater
These are the Contracts of the 96 Teeth, a deadly collection of consumption and tooth-themed powers; they are named for the Manticore’s mouth, for where then human possesses 32 teeth in two rows, the man-tiger has 96 teeth in six.

Buckles and All (•)
This clause is much loved by changelings whose eyes are larger then their stomachs.

Cost: 1 Glamour
Dice Pool: Stamina + Wyrd
Action: Instant
Catch: The character is very, very hungry.

Roll Results
Dramatic Failure: The character’s stomach acids rage uncontrolled, causing 2 Bashing damage.
Failure: The clause fails to activate.
Success: The Durability and armor objects/people is reduced to 0 for the purposes of the character’s bite attack provided the character can fit the whole object in their mouth or are in the process of swallowing it. This effect lasts for a scene.
Exceptional Success: The character’s bite attack gains an additional 2 dice.

Alligator Grin (••)
Even the fiercest wolf must occasionally wear the sheep’s clothing, a lesson not lost on the character, as this clause allows him to reassure those around him of his noble intentions- whether or not he actually has any.

Cost: 2 Glamour
Dice Pool: Manipulation + Wyrd
Action: Instant
Catch: The character has every intention of physically hurting someone before the end of the scene. If they fail to do so the man-eater turns against them inflicting a point of Lethal damage in addition to claiming it's Glamour cost.

Roll Results
Dramatic Failure: The character appears menacing, and all observers are convinced of his hostile intentions.
Failure: The clause fails to activate.
Success: The character gains a number of bonus dice equal to his Wyrd to all Socialize and Subterfuge rolls for the scene, or until the character uses Intimidation or otherwise reveals his beastly nature, breaking the spell.
Exceptional Success: One of the more suggestible members of the character’s audience, the one with the lowest Wits + Resolve Dice Pool, is extremely impressed by the character’s suave appearance, holding him in high esteem and perhaps following him around until the character performs an overt act of malice.

Sharp as a Serpent’s Tooth (•••)
The changeling’s tongue elongates unnaturally, becoming a dangerous tentacle that whips through the air at the character’s behest; he may also cause it to shrink to its normal size as desired, without ending the effects of the clause, which persists for an entire scene.

Cost: 2 Glamour
Dice Pool: Strength + Wyrd
Action: Instant
Catch: Something delicious-tasting, by the character’s definition, lies out of reach, and the character’s first action with this effect is to snatch and devour it.

Roll Results
Dramatic Failure: The character cannot speak for 10 – Clarity minuets.
Failure: The clause fails to activate.
Success: The character’s tongue expands to around three meters in length, gaining a whip-like quality; the character may use it to attack or grapple with their standard Dice Pool and when lifting with the tongue he uses his normal Strength. The character gains the benefits of the Disarm Merit when making a Brawl attack with the tongue. When using the tongue to pull something into their mouth or swallow it the character may add an equipment bonus equal to half their Wyrd, round up. If the tongue is destroyed or severed, through a successful grapple at -2 and subsequent Weaponry or other appropriate attack (to cut it with a sharp edge), it causes the character 2 Lethal damage and concludes the clause, which cannot be reactivated until the end of the scene.
Exceptional Success: The tongue does Lethal damage.

Gourmand Sensitivities (••••)
The character tastes the subject- kissing the beautiful lady’s hand, biting the restrained man’s finger, licking his foe’s blood from his weapon- and thus learns a little bit about his future repast.

Cost: 3 Glamour
Dice Pool: Wits + Wyrd – subject’s Stamina
Action: Instant
Catch: The character is engaged in polite, sociable conversation with the subject.

Roll Results
Dramatic Failure: The character is visibly sickened by what he has tasted, and his intense, gustatory discomfort causes him -2 to all Composure and Stamina rolls until he has a chance to wash out the lingering aftertaste with something delicious.
Failure: The clause fails to activate.
Success: The character learns something of the subject, starting with his Vice; additional uses/successes can reveal what the subject’s attributes levels, the subject’s Willpower, or something more esoteric, such as the subject’s preferred meal or Morality, at the Storyteller’s option.
Exceptional Success: The character gains such great insight into the subject that all future interactions with him are at a +1 to all Dice Pools for a number of days equal to their wyrd.

Swallow Whole (•••••)
The character opens wide and swallows up the subject, trapping him within the dark void of the character’s stomach.

Cost: 4 Glamour
Dice Pool: Strength + Wyrd
Action: Instant
Catch: The subject helps the character eat him.

Roll Results
Dramatic Failure: The character becomes violently sick, suffering Bashing damage equal to the subject’s Stamina + Wyrd and refluxing explosively the first time he tries to swallow something larger then they normally could eat, to the displeasure of those around him.
Failure: The clause fails to activate.
Success: For the remainder of the scene the character may swallow subjects up to human size as part of a grapple attack. Each success on a grapple attack to swallow allows them to swallow one point of their subject's Size while their subject may pull one point of Size free per success escaping the mouth. Once the man-eater has ingesting the target completely; the subject is not dead, nor harmed by this clause, but rather held in a state of stasis, unaware and inactive. The character does not appear to be unnaturally bloated(altho they do look very full) when using this power, nor feel the excess weight, but may seem to be pleasantly full, or burp occasionally. This effect need not be used solely on living subjects, and may conceal anything up to the size of a man within the character’s belly.
Once the scene ends the subject may be held within the character for a number of hours equal to the character’s Wyrd, and the character may not eat normally until the subject is regurgitated, even when using this clause; regurgitation is a clean process, typically, but at the Storyteller’s option may, in fact, be quite messy. In the case of non-living subjects the man eater may choose not to regurgitate them but instead digest them. This may keep the character fed and full for quite some time and the character can digest and gain some small nutritional value from even things like stones that normally would be inedible altho strong toxins are still dangerous. In this case the toxicity of their meal is lowered by their Wyrd.
The character is limited to their size + 1 total size of objects and people in their stomach at any given time. If they make use of powers that let them grow they may ingest more than usual but when returning to their normal size they suffer a point of Bashing damage for each point of size they hold over their natural limit. This damage dose not heal until the excess size has been digested or regurgitated.
Exceptional Success: The character can hold the subject indefinitely so long as they do not eat.
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Re: Contracts of the Man-Eater

Postby The Doctor » Thu Apr 29, 2010 10:39 am

Fan-made contract ahoy?
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Re: Contracts of the Man-Eater

Postby Fetch » Thu Apr 29, 2010 1:22 pm

Yes, but it's a good one and ogre's need more love.
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Re: Contracts of the Man-Eater

Postby The Doctor » Thu Apr 29, 2010 1:57 pm

As if Stone and Oath and Punishment weren't awesome enough already.
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Re: Contracts of the Man-Eater

Postby Jet Moore » Wed May 12, 2010 10:37 pm

I am totally giving the first clause of this to a goat changeling if I ever get the chance.
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