Seattle Freehold

Seattle Freehold

Postby Fetch » Wed Sep 30, 2009 3:45 pm

The Seattle area has seen Fae incursions, and hence changeling population, as far back as anyone can remember. First the Duwamish Tribe had it's hidden freehold. The strong trods leading to the area in the hedge and the sea routs in the mortal world brought settlers, both changeling and human. During the so called timber boom the city was largely lawless and was marked by unstable relations with the Native American's of the area. The changeling settlers were primarily courtless or had weak affiliations with their court. These foreign changelings had little interest in forming a freehold but less in joining the seasonal freehold of the Duwamish Tribe leading to occasional fighting and pour relations. Among the western changelings there came a growing popularity of the courts of Dawn and Dusk, Boom and Bust. The chosen of Dawn claimed that the Duwamish freehold was not working. Fae incursions and kidnappings had been going on for longer than people could remember and the freehold had never stopped them completely.

It was time for change. Dawn, with the aid of Dusk and other riffraff, began a loose freehold in the area leading to a brief war. There was no decisive winner but the economic and political factors or human society gave the new freehold the upper hand. Over time the Duwamish freehold became the freehold for minorities and the disenfranchised including the few chinese immigrants who stayed in the area, african americans, as well as their founding native americans.

As the end of the century approached the changeling population swelled even as the timber bubble crashed. The Dawn court lost much power as their changes were shown not to have helped the area. Dusk took power within the freehold but this was a minor change. A coalition of seasonal changelings organized a new freehold and almost overnight the Klondike gold rush brought new propriety to Seattle. Dawn and Dusk, never a well organized freehold, now were a rabble with less power then even the formerly Duwamish freehold.

The rule of the new Seattle freehold was not oppressive but was far from representative. Leaders chose their successors and when they could not rule of the strong led to a new seasonal monarch. Feudalism light for a new century.

This unstable freehold ruled by "Do as we say or get hurt" lasted thru the gold boom and thru WWI with only an increased simmering of tensions between the rulers, their subjects, the minority freehold, and the rest of the rabble including Dawn and Dusk.

Following the war the military ship building boom receded and tensions in the depressed economy led to infighting and a seasonal power churn as no leader could retain control of the city for long. The second world war brought a measure of stability to the city and to the freehold. Boeing became the number one supplier of planes to the military and the city experienced another boom. Several changeling lords with connections to the growing company used their new influence to grab the freehold and city in an iron grip. They pushed back gains made by the smaller minority freehold and brought war to the nearby hedge in an attempt to fight back the Fae. Their rule was short lived as the end of the war saw Boeing lay off 70,000 and the changeling population thrown into a stat of attrition with itself. Few wanted to submit themselves to the lords of the city but the freehold's rule covered the whole of Seattle. A motley emerged offering an alternative to decent into chaos.

Attrition with the Gentry and with fellow changelings was costing more lost than came back from the hedge and leadership was needed. However iron fisted rule by absolute lords was, to most of the city, unacceptable. This motley proposed a freehold based on a constitution of sorts, upon the rule of law. Even the leaders would be bound by the laws and a council would insure that no single leader could simply enforce their will without regards for the freehold as a whole. This motley gathered together the changeling underclass as well as the minority freehold and, with some concessions, the courts of Dawn and Dusk. The 60's saw their founding and by the end of the 70's they had gathered the entire city under one rule. Since then they have expanded further by means of gathering smaller freeholds as allies and by the increase in changeling population allowed by a cease in hostilities and by the dawning of the new century.

Their laws are by now complex and detailed but the general gist is this.
• Each season has a ruler, chosen by the season(Mantle 5). If multiple candidates exist then they can settle the matter by challenge accepted by the majority of the seasons courtiers and appropriate to said season's themes. As of yet the original Motley retain power.
• Members of each court are sworn to their monarch thru-out the year. Courtless and foreign court members may swear to whichever monarch they prefer. Fealty lasts until the next leap year(when the oaths are re-sworn), until a vassal formally leaves the freehold, or until the monarch is kicked out of the position.
• The freehold is ruled by a council of each season's monarch. This council passes laws, acts as judge, and organizes the freehold. Each monarch gets one vote save the one who's season is in power. They get two votes.
• If members of the freehold contest a law or judgement and can gather the support of representatives of every court they can force a re-trial/decision in public court. All members of the freehold can attend public meetings and anyone can speak, provided they wait their turn. This may not change the judgement but at the very least everyone knows what went into the decision and that everyone was heard.
• I don't have Politics 4 but assume there is a reasonable system for if the above method doesn't result in satisfaction.
• If members of the Dawn and Dusk court oppose a decision and can gather enough support from both courts a public re-trial/decision may be called for as above. In this case a representative of each court(and there must be one of each) joins the counsel bringing it up to a total of 7 votes.
• While at peace everyone is required to chip in a combination of time and/or resources to support the freehold. At it's minimum this is a dot towards the freehold's hollows and a DTA every so often. Again, I don't have the Politics but assume it's well written and defined. When at war everyone is required to be able to drop everything to serve in the freehold/city defense. This may range from watching over freinds and family of several members of the freehold to building and repairing defenses and weapons to acting as soldiers.
• And there's generally laws for don't be a dick. No killing, stealing, ext.
• Violation of these laws can make an individual ineligible for leadership within the freehold. Hence monarchs are bound by them too.
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Re: Seattle Freehold

Postby Fetch » Wed Sep 30, 2009 3:47 pm

So that's more or less what I'm thinking for the freehold, not that players directly see most of it. I'll get to the leaders in time. I already have strong ideas for Autumn and Summer. Anyway, thoughts?
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Re: Seattle Freehold

Postby Fetch » Thu Oct 08, 2009 9:19 am

Winter and Autumn are ruled by Fairest queens, Spring by a Fairest king, and Summer by a Beast king.

The Autumn Queen is known for keeping her Mask strengthened because the only thing scarier than knowing your opponent is packing a big gun is not knowing how many big gun's she's packing. She tends to be soft spoken and disturbingly calm. When her Mask is lowered he Mantle overshadows all around her and there is an insectoid/queen bee beauty about her without anything overtly animalistic.

The Beast of War, Summer King, is a lead from the from sort of warier. His skill and versatility in combat is well known in the freehold as he is the monarch that spends his time 'one the ground' with the troops. He tends to rely on his peers and advisors for strategic planing and instead focuses on small scale tactics with the common changelings of the freehold, often going out and getting difficult or dangerous jobs done himself with the help of a local mottle. His Mantle is, naturally, high, and he has the appearance of a great buck(well half buck, he's a changeling) with the manor of an old soldier.

The King of Spring is a somewhat patronizing philanthropist. He's spend considerable time trying to help the city grow and become more stable. Some critics even claim he cares more (and spend more time with) the mortals of the city than the freehold. He is primarily responsible for maintaining the freeholds mortal power base and while he's distant from lost society he comes thru when the freehold has needs it can't meet itself. He spends a great deal of time with artists and other creative mortals and keeps the spring hollow and other freehold locations well decorated with the latest up and coming of Seattle's are scene.

The Queen of Winter is reclusive and often unseen. Few outside her court and motley know her well. Altho her physical presence is often unfelt she spends much time maintaining the community of lost from above. She tends to organize social gatherings and track the factions in the freehold, influencing the politics of the freehold indirectly by means of rumor, formal party, assignment of tasks for the freehold, and even re-arrangement of the Spring King's artwork.
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Re: Seattle Freehold

Postby Tree Frog » Wed Apr 28, 2010 9:05 am

Can you add names for the monarchs?
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