Newbie Guide

Rules & Setting Questions, Questions about Game Location, Time & other Admin, etc.

Newbie Guide

Postby Tree Frog » Fri Oct 29, 2010 12:32 pm

Before Game
1. Remember to get your character sheet from staff and a deck of cards (set of 1-10, no Jacks, Kings, or Queens).
2. Game officially begins at 7pm. Any relevant announcements will be given by staff then, and then game begins (meaning you can start to roleplay with whoever is around). If you miss announcements, ask another person what they were.

During Game/Online Forums
1. Dropping OOC - Display the OOC sign (index + middle finger together) when dropping out of character. Otherwise you are assumed to be playing your character, and should rp accordingly. On the forums, use "((" and "))" to surround your ooc comment, or otherwise indicate it is ooc.
2. Meta-gaming - If your character did not learn it personally, they do not know information you learned out of character. Accordingly, your character should not behave differently based on OOC information. Some exceptions can be made for the purposes of helping a new or bored player join in a scene, but generally meta-gaming is frowned on and considered cheating.

After Game
1. Return your character sheet to staff and cards (if you borrowed any) before you leave game!
2. It is your responsibility to send staff a PM of any new pledges* or equipment obtained. Otherwise, staff has no record of it and it does not exist and cannot benefit you. Please include wording of the pledge, as staff will work out pledge mechanics.

*Pledges are supernatural deals changelings can make. You should be informed somehow when a pledge is made, so if you don't know what this is yet, it probably does not apply to you.

Downtime Actions (DTAs)
DTAs are note-worthy things your character is doing between games that is time-consuming and/or requires a card draw. DTAs must be sent by PM to staff by midnight Sunday (5 days before game). DTAs are usually finished by staff and usually returned via PM sometime Wednesday-Friday of game week, so be sure to check your PMs for them before game. Late DTAs have no guarantee of being completed, so please send DTAs in on time! The number of DTAs you receive is equal to your character's dots of Resolve. Provide enough detail so the staff knows what you are doing. If you are using information gained in game, please specify what this is and where you got it, also.

    Example of bad DTAs:
      DTA 1. I got some information from character X. I would like to investigate to see if it is true or not.
      DTA 2. My character got a list of names and photographs from character X. I will research these people.
      DTA 3. I am going to go to the library and do research.
    Example of good DTAs:
      DTA 1: Jack told me about a suspicious person with a phoenix tattoo who hangs outs near character X's bar. I would like to stake out the location and investigate this.
      DTA 2: I have a list of names and photographs of the recently murdered bodies pictured in the news on 10/15. I will research who these people are.
      DTA 3. I am going to go to the library to do some general research on changeling mythology.
Some merits such as status, contacts, or allies give you an "extra DTA" so to speak, as you are asking someone else to do something for you rather than doing it yourself. For instance, you can ask your Contacts (Police) to tell you if they have seen any suspicious activity by the river recently. This does not cost you a DTA.

Experience (XP)
XP is handled entirely over PM. PM staff to find out how much xp you have, or to spend it. Xp purchases must be justified by a short explanation of what your character has done to achieve it. Higher dots require more justification than lower dots (ie, it's easier to get Firearms 1 than Firearms 5).

Contract purchases are special in that they are acquired by performing some ritual to please the spirit. They must be justified by a short explanation of what ritual you are using to try to please the element. Staff strongly encourages you to perform these rituals during game as opposed to simply sending in a DTA for it. The ritual must be related to the contract you want to gain; as with normal xp purchases, higher dots require more work and justification. Goblin contracts are a special category of contracts requiring no ritual, but need to be purchased at a goblin market.

Staff may deny any purchase if they feel the justification is weak or the ritual is not appropriate/enough to gain the level of the contract.

    Examples:
      I would like to buy Firearms 1. I am justifying this by heading out to the shooting range and taking lessons.
      I would like to buy Fang and Talon 1. I am justifying this by behaving as my chosen animal would for a week.
Mantle and Court Goodwill
These merits are special in that they must be maintained. Mantle and court goodwill should reflect how your character behaves and lives. With staff discretion, you may lose these dots if you do not roleplay having them. Lower mantle/goodwill is easier to justify buying/keeping than higher mantle/goodwill.
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Re: Newbie Guide

Postby Fayn » Fri Oct 29, 2010 3:17 pm

Thank you very much for such a comprehensive guide!
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Re: Newbie Guide

Postby Scarecrow » Sat Oct 30, 2010 4:23 pm

Will contract rituals really be be able to be completed in one game session? I thought many of them required timescales that made it necessary to invoke a DTA. I could certainly see the ritual extending into a game session, but even the example given for Fang and Talon 1 would require a DTA, no?

Also, given that the completion of a contract ritual often doesn't involve RPing with PCs, is it really something we want to do during the 1 night that we have the opportunity to interact with PCs in real time?

Just a thought,

-S. Crow
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Re: Newbie Guide

Postby Capt. Hobbes » Sat Oct 30, 2010 6:30 pm

I've performed contract rituals that could have been done within game time. Certain contracts probably have less engaging potential than others, but pleasing Stone, for example, could be a matter of winning a combat through strength of arms, and that always makes for great game-night material.
With a heave-hi, lurkin' off the shore!
As wily as a devil with a couple vices more!
And with a ho-hi, from the pilots to the swabs
He's the finest of the pirates and they call him Captain Hobbes!


~From the Ballad of Captain Hobbes
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Re: Newbie Guide

Postby Fetch » Sun Oct 31, 2010 12:31 am

The best rituals to please an element will involve others in some manor. Renee running around living as a tiger for an entire session was great. She had knee pads to crawl around, communicated only in growls, grunts, and bites, and the PC's needed to get a van because she couldn't sit/lay in a car.
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Re: Newbie Guide

Postby Tree Frog » Sun Oct 31, 2010 12:49 am

Scarecrow wrote:Will contract rituals really be be able to be completed in one game session? I thought many of them required timescales that made it necessary to invoke a DTA. I could certainly see the ritual extending into a game session, but even the example given for Fang and Talon 1 would require a DTA, no?

Also, given that the completion of a contract ritual often doesn't involve RPing with PCs, is it really something we want to do during the 1 night that we have the opportunity to interact with PCs in real time?

Just a thought,

-S. Crow


I think the point is more, if you could incorporate it into RP, great! If it's something that doesn't make sense to incorporate into game, then..don't. :P

True, the example for Fang and Talon 1 might cost a DTA...It was hard for me to get any input from Lucas on writing up the guide, so I put in "a week" because I knew for sure that would suffice, and I don't know for sure where Lucas would make the cut-off on "this is enough effort" and "this is not enough effort".
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Re: Newbie Guide

Postby Capt. Hobbes » Sun Oct 31, 2010 2:09 am

I think what makes that example appropriate is that, while it takes a long time to execute, it's a very easy task, not even requiring a check of any kind.
With a heave-hi, lurkin' off the shore!
As wily as a devil with a couple vices more!
And with a ho-hi, from the pilots to the swabs
He's the finest of the pirates and they call him Captain Hobbes!


~From the Ballad of Captain Hobbes
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