Custom Tokens

Custom Tokens

Postby Fetch » Mon Dec 21, 2009 11:42 am

We have a few floating around game and I'd like to collect them in one place. This is that place for now.
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Re: Custom Tokens

Postby Fetch » Mon Dec 21, 2009 11:52 am

Angelus's token

Scarab of Ghost Life (•••••)
Mortals have often compared death and dreams. Users of the scarab know this is more then a symbolic metaphor. Activation of this token send the users dream form out of their body and into twilight as a ghost. They use the oneiromachy rules for combat and other physical actions altho they cannot reshape the physical world with environmental effects. They are connected to their body by a silver cord and when their willpower is exhausted by damage they return to their body as per the standard rules for waking up from dream combat.
Mien: The scarab appears to be carved from some brown stone and grasps the cord from which it hangs as an amulet. When activated the scarab shakes off the brown rock revealing it's shiny black shell and squirms about.
Drawback: Once the user has exited their body they cannot return without physically reentering it or being killed in oneiromachy. They have no awareness of their body and so cannot tell if it is being harmed or killed. Finally their body appears dead but can still suffocate(albeit slowly), starve, or die of exposure.
Catch: Those who do not with to pay the price of the beetle may still activate it by anointing it with a drop of their blood and breathing their life breath into it. This dose no damage or long term harm but dose leave them catatonic but conscious when they return to their bodies for an equal time to that which they spend out.
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Re: Custom Tokens

Postby Fetch » Mon Dec 21, 2009 12:27 pm

Possible reworking of Z's bag.

Tinkerers Belt (or Bag) (• to •••••)
Tinkers and other travelers have long been known by children for having a seemingly unlimited supply of interesting trinkets hanging on their belt or in their stuffed within their bag. When searching this token it can be activated to find an item of intreats and value to whoever is around. The Resource rating that can be pulled from the bag in a given month is determined by the dot value of the token and the items must be ordinary mundane items.
Mien: These bags and belts are chaotic collections of seemingly useless odds and ends. Scraps of cloth, bits of tin, broken watch gears, and the like. When activated a the dross seems even more chaotic and rustles and jingles with a most intriguing sound.
Drawback: The Tinkers Bag has several drawbacks. First for the user themselves it can only produce mundane travel supplies and equipment(rations, tents, boots) as well as the (generally useless) odds and ends that make up the clutter. Second, when producing items for others the bag is unreliable. It produces an item of some wonder, surprise, and use to the individual targeted. This may be what they've asked for if indeed they've asked for anything but it can also be things they wildly do not expect. A hunterheart desiring a knife might be most surprised and amazed at a sword or nun-chucks. The user of the Bag dose not know what is being produced until they have pulled it free of the mess altho they can quickly shove it back in if they wish. Finally, every item produced has a flaw or abnormality. This dose not effect it's use at first but over a number of days equal to the users Wyrd it grows to consume the item and render it useless and falling apart into useless dross. Glasses might have a strange sheen like a thin layer of spray-paint over the lenses. Over the coming days the glasses might slowly fall apart revealing themselves to have been cleverly assembled from a pair of popsicle sticks, some wire, some plastic wrap, and some spray paint to give them their tint even tho at first they seemed to be made in the normal way.
Catch: Those wishing to avoid the usual payment for the bag may feed into it a number of different discreet items of at least twice the number of the Resource rating of the item they wish to pull out. Someone trying to get their friend a Heavy Pistol(cost ••) could add a shirt, a flashlight, a broken vase, and a can of soda to the bag.
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Re: Custom Tokens

Postby Fetch » Thu Feb 04, 2010 7:19 pm

Hope has this one:

Fading Bells (•••)
The Fading Bells can render a changeling obscured. The token can be activated indefinitely so long as the bells are held on the users person. While active the character gains +3 to the Hidden Life merit. This bonus can grant them four or more total dots and can exceed their wyrd. If the character has the fame merit it is canceled out by the bonus from the token on a one for one basis. In addition any attempts to see thru or check up on any False Identity merits possessed by the user suffers a -1 penalty.
Action: Instant
Mien: The golden bells shine brightly and seem almost ethereal when activated. Their ringing seems reminiscent of crowds talking softly.
Drawback: As the bells make the user forgettable so long as they are active the user looses the 10 again rule on all Presence roles and suffers a penalty to all memory tests regarding their personal lives equal to their Hidden Life ratting or their Wyrd, whichever is lower. This penalty persists until dawn after the bells have been removed from the users person altho the benefits cease immediately once the token is removed.
Catch: The user can gift the token one of their own memories in place of the usual activation costs. This memory is lost permanently and must relate in some way to the formation of the characters identity.
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Re: Custom Tokens

Postby Tree Frog » Sun Feb 14, 2010 11:03 pm

Jeff's token:

Oh, that token shows the events of the time being told to Theo. So, he can see the actual events as Matthew is telling him about it, and staff can let me know if actual events as visibly seen (not heard) vary from Matthew's renditition. The token has a catch (which I'm not triggering with the spending of a glamour) that it will show the one telling the events some event from Theo's past, Theo does not know what. Usually, it shows one of several events from pre-Hedge Theo, framing his actions in a bad light if possible.
Hence, when Rose May's doppleganger told Theo about her day going hither and there, Theo watched as she, in the crystal, tortured the life out of the real Rose May.

Hope told of her 'alibi' during the night of the murder, Theo saw the alibi she wasn't saying, spending initimate time with Fetch.
It's useful, but the teller has to have been present at the event and speaking about the timeframe involved.

Another example: Z told how he lost a dagger while walking along, Theo could see Matthew walking up and using a bit of larceny to get the dagger.

Its limitations are apparent, I couldn't use it to find that initial king murderer of the circus because of the two people involved, one of them was now dead and the other was unknown . Hope describing her alibi gave me the events around Hope, which wasn't the murder...so I could validate that, but not scry elsewhere than her personal area.

In this case, Matthew is saying he was present, so Theo should be able to see the events described.
That is, if Matthew isn't lying, else I get where Matthew actually. (3rd person, not through his eyes, by the way)
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Re: Custom Tokens

Postby Fetch » Mon Apr 26, 2010 3:40 pm

John Hex's gun

Revolver of Fancy Name Here (••••)
Normally this is simply a heavy revolver. When activated the token gives a number of minor benefits for the remainder of the scene. First, the revolver has endless bullets firing or tapping an empty chamber at the pleasure of the user who activated the token, even if another is pulling the trigger. Second, the gun fires more smoothly granting 9-again. Finally once during the scene the changeling may dump up to 6 bullets from the revolver.
Drawback: At the end of the scene in which the blessing is used the gun is jammed and inoperable until been repaired/cleaned with an extended Firearms or Crafts test requiring 5 successes.
Catch: The gun may be activated for free by loading it with 6 bullets made of precious metals(such as silver). These bullets disappear as the benefits manifest.
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Re: Custom Tokens

Postby Joe Oliveira » Thu Apr 29, 2010 3:19 pm

Compass of Fate (••)

A large compass made of tarnished brass and foggy glass. To activate it, the user must have a quest in mind. The token compass will then point toward an individual that destiny believes can help the user succeed in that quest. The chosen individual isn't the only person that can help, or even the most likely; they are just someone that fate has chosen.
Action: Instant
Mien: The tarnished brass becomes new and shiny, and the foggy glass is cleared.
Drawback: Just because they can help doesn't mean they will.
Catch: The user is seeking to preform Fate's will/accomplish a destine goal.
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Re: Custom Tokens

Postby Joe Oliveira » Thu Apr 29, 2010 3:25 pm

To be offered to Jet next game, if he's there:

Mask of the Angel (••)

This is a rudimentary-looking mask made out of leather and wood. When activated, the mask gives the user the appearance of a fit white man with blue eyes and blond hair--recognizable as Angelus, though with a body build matching the user's.
Action: Instant
Mien: All the joints between the leather and wood seem to gleam with fresh blood.
Drawback: Every time the user activates this mask, they feel the martyred pain of the Mask's previous user; a sharp pain hits their chest, and they receive one Aggravated damage.
Catch: [I think this one was 'stab yourself in the heart for 1 Lethal?]
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Re: Custom Tokens

Postby Joe Oliveira » Thu Apr 29, 2010 3:32 pm

To be offered to Jet next game, if he's there:

Wicker Mask (•••)

This mask is a simple wooden frame with holes for the eyes and mouth, and clamps along the edges. To use this token, the user must clamp the flayed skin from a person's face into place. When activated, an illusion is projected over the user that makes him or her look like the person whose skin is attached to the frame. The user's apparent state matches the state of the face's owner, ignoring any damage to the face (this means that new faces need to be acquired regularly, unless the user wants to look like a rotting cadaver).
Action: Instant
Mien: The mask looks much the same, except that its rim is clearly painted with a number of occult symbols that glow softly in the moonlight.
Drawback: You have to regularly skin people to keep the mask up to snuff or else preserve the skin and look like a mummy.
Catch: The face bound into the mask was taken from its previous owner while they were alive and able to feel the skin being removed.
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Re: Custom Tokens

Postby Fetch » Thu Nov 18, 2010 9:26 pm

The Evergame (•)
This token takes the form of a ratty wooden puzzle box, about half a foot long, four inches wide and three inches high. Solving the puzzle without glamour activates the token with its Catch. Spending a point of glamour automatically solves the box, and activates the box without the catch.

Activation: Instant
When activated, the box's lid can be folded out into the board to any mundane board game in existence (including unusually shaped boards, like that of 3-dimensional chess), and the interior of the box becomes filled with all the pieces, cards, dice and other paraphernalia needed to play it. If necessary, the inside of the opened puzzle box is larger than the outside, and the lid folds out into impossible dimensions for its size. All elements of this game are tainted with a distinctly "hedge" feel, with numerous sharp angles, vine and thorn motifs and greens, blacks and reds being predominant. Otherwise, the game can be played just like its mundane counterpart.

Drawback: The activator of the token must pay 1 point of WP in order to stop playing and put away the game before it is finished. If all other players leave, the activator can do nothing but sit and wait for his turn to come around again, or pay the point of Willpower. If he has no willpower, or does not wish to spend willpower, he can instead do a point of Lethal damage to himself to force the box closed again, as he cuts himself upon the thorns and angles of the magic board and pieces.

Catch: If the box is opened without the expenditure of glamour, it will only ever become a game of chess, or one of the cultural variants of chess (Shogi, for example, but not mirror-chess or 3d chess). When activated this way, the box appears mostly mundane, and the lid and interior do not seem to have dimensions inconsistent with their initial size, but the pieces still have a hedge theme.
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