Rules:No Spenukeling

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Herein lie the house rules and rules conversions for No Senukeling.

Contents

Character Creation

The limits (such as 3 in Attributes for childlings) are character creation only. With appropriate justification they may be bought up after play begins. Characters built with the simple character creation rules will get adjustment exp up to 350. This exp will be spent by staff as appropriate to the character background.

Simple Character Creation

  • Everybody gets 9 dots of Blessings relating to their core dream/concept. In most cases a Blessing's level is equal to the Art that would be needed to mimic its effect. In addition Blessings come with Frailties. These are the drawbacks or weaknesses of the dream you represent. See Blessings for more information.
  • Everybody gets 5 specialties. These can be placed in Skills and/or Realms with no restriction. Yes, you can take the Fae specialty "me".
  • The fifth dot of anything costs two dots.
  • Arts cost double dots out of the Arts & Realms pool. A level one Art costs 2 dots while level 2 costs 4 dots. A level five Art costs 6*2 or 12 dots.

Beauty of Spring, Childlings

  • Attributes: 6 dots, capped at 3 dots(1st dot of each Attribute is still free)
  • Skills: 8 dots, capped at 3 dots
  • Merits: 7 dots, mortal merits such as Allies or Resources capped at 2
  • Arts & Realms: 18 dots

Might of Summer, Wilders

  • Attributes: 7 dots, capped at 4 dots(1st dot of each Attribute is still free)
  • Skills: 10 dots, capped at 4 dots
  • Merits: 7 dots, mortal merits such as Allies or Resources capped at 3
  • Arts & Realms: 12 dots, capped at 4 dots(Arts can go up to 4 dots costing 8 dots to purchase)

Wisdom of Autumn, Grumps

  • Attributes: 8 dots(1st dot of each Attribute is still free)
  • Skills: 12 dots
  • Merits: 7 dots, mortal merits such as Allies or Resources capped at 4
  • Arts & Realms: 8 dots, capped at 3 dots(Arts can go up to 3 dots costing 6 dots to purchase)

Expanded Character Creation

  • Characters can be built with a black character sheet and 350 exp. All aspects of the character including Blessings come from this total.
  • Blessings are treated as merits costing 2 times new dots.
  • Realms are treated as Skills costing 3 times new dots.
  • Arts cost 6 times new dots.

Beauty of Spring, Childlings

  • Attributes: Capped at 3 dots in any one trait and 12 overall(1st dot of each Attribute is still free)
  • Skills: Capped at 3 dots in any one trait and 18 overall
  • Merits: Mortal merits such as Allies or Resources capped at 2
  • Arts & Realms: Are not capped

Might of Summer, Wilders

  • Attributes: Capped at 4 dots in any one trait and 15 overall(1st dot of each Attribute is still free)
  • Skills: Capped at 4 dots in any one trait and 27 overall
  • Merits: Mortal merits such as Allies or Resources capped at 3
  • Arts & Realms: Capped at 4 dots in any one trait and 30 overall(Arts count double against this overall limit so Primal 2 counts as 4 against this limit)

Wisdom of Autumn, Grumps

  • Attributes: Are not capped(1st dot of each Attribute is still free)
  • Skills: Are not capped
  • Merits: Mortal merits such as Allies or Resources capped at 4
  • Arts & Realms: Capped at 3 dots in any one trait and 20 overall(Arts count double against this overall limit so Primal 2 counts as 4 against this limit)

Arts and Realms

Cantrips are created by combining Arts(what you can do) with Realms(what you can do it to). The list of approved Arts has been restricted to 9, one for each Attribute.

The Realms:

  • Actor - Anyone sentient who you could talk with if only you shared a language.
  • Fae - All things chimerical and of dreams.
  • Nature - All things of the natural world.
  • Prop - All things crafted.
  • Scene - Hit a bunch of people.
  • Time - Delay your Cantrips to be set of later with a conditional trigger.

The Arts:

Converted Rules and Systems

Rules for Kenning, Harvesting, Cantrips, and more will go here as it gets converted. And in half the cases by "converter" I mean made up. There's a lot of stuff in oWoD that is thrown out with a big "We don't have a system for this so make something up."

Seelie & Unseelie Drives

Dreaming Merits

Changelings make use of the standard mortal merits found in the new World of Darkness book. In addition they have some merits of their own not available to persons made purely of flesh.

Blessings and Frailties

Blessings and Frailties are the gifts and curses of the Dreaming upon its own. Changelings gain boons in areas becoming of their dream nature and suffer bans that bind them to that same nature.

Blessings are ranked such that a Blessing has a dot level approximately equal to the Art level that would be needed to create that effect. However, unlike Cantrips, Blessings are generally permanent or can be activated without a test. Certain Merits may also be purchased as Blessings. These stack with a normal purchase of the Merit(Blessing: Striking Looks 4 + Merit: Striking Looks 4 = Striking Looks 8).

Frailties, the downside of Blessings, are weaknesses a character suffers. Every Blessing comes with a Frailty rated half its value, rounded up. With ST permission multiple Blessings may be added together for this calculation allowing one large Frailty to cover several small Blessings. A one dot Frailty is inconvenient but unlikely to be actively harmful or should harm the character in a narrow set of circumstances. A two dot Frailty should be generally inconvenient in day to day life or, in a limited set of situations, should be harmful. A three dot Frailty should come up regularly, influencing a characters behavior much of the time, or be very harmful in a more limited field.

Cantrips

A Cantrip is a fae "spell". Cantrips are created by invoking the power of the Dreaming by use of Arts(what you can do) and Realms(what you can do it to). They are called into this world by means of Bunks, creative acts that enable to power Dreams to be summoned.

Kenning

Kenning, or fairy sight, is a changelings ability to see the world as it truly is. By viewing the dreams of the world they can learn deeply hidden secrets and ken the nature of things. A tree that smells of oil, is slick to the touch, and sounds hollow when knocked likely harbors some disease as well as hidden space within it while one that reaches for the sky with limbs filled with glowing golden sap is likely quite healthy and whole.

A glance with Kenning often requires a Wits + appropriate Realm roll and can give simple pieces of information. Are there any cantrips about? What species and gender is this creature?

Longer study with Kenning can reveal detailed information about the subject including it's True Name. This requires and Intelligence + appropriate Realm test as an extended action. Each 5 successes peal back another layer of the subjects nature for observation. In some cases other attributes may be substituted. For example Manipulation may be used to get information out of a mortal in order to Ken them.

Banality & Bedlam

Unlike mortals who need only worry about their morality Changelings have the twin obligations and threats of Banality and Bedlam. The sum total of these two morality stats always equals 10. If a changeling slips too far into Bedlam they lose touch with the mortal world and cease to be functional while turning too far in the other direction will extinguish their fairy nature.

Noble Houses

The noble houses of the fae are ancient lines drawing power and authority from the dreaming itself.

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